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BitFill abitmap x y
Command to flood fill an area inside a Bitmap with FloodColor, using the current pen color to determine the rim. The advantage over fill is its speed, because aUCBLogo uses OpenGL and I have not found out how to get a pointer to the memory buffer on the graphics card containing the current OpenGL context. If anyone knows how to do this please tell me.
Example:
to bitfilltest clearScreen disableLineSmooth box PenUp setXY -100 -100 bmp=BitCopy 200 200 BitFill bmp (BitMaxX bmp)*0.6 (BitMaxY bmp)*0.6 Home setXY -100 -100 BitPaste bmp Home PenDown end |
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